Dwarven Realms
season 0.21
Bloodstorm
Season Updates
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Key updates (these includes updates for next season and current season)​
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Introducing True Hardcore Mode: Prepare for the ultimate challenge as we experiment with permanent character death. Choose hardcore mode during character creation, where fallen characters are gone forever.
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Revamped Ladder System: We've introduced a new ladder system, dividing gameplay into seasonal and hardcore seasonal modes. Plus, a huge shoutout to Glimmer for creating our new leaderboard site using our APIs! https://dwarvenleaderboard.com/
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Immersive Combat Experience: Get ready for a more visceral experience as mobs now splash blood during combat. We aim to enhance the thrill of slaying mobs and make each encounter more impactful.
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Enhanced Audio: We've completely overhauled the audio system to ensure that all abilities are accompanied by immersive sound effects, making gameplay more enjoyable.
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Improved Movement and Camera: Experience smoother gameplay with revamped movement mechanics, camera shakes, and camera follow. These changes are still being fine-tuned but contribute to an overall better game feel.
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Redesigned UI and Character Creation: Say goodbye to the old and hello to the new! We've redesigned the entire character creation process and UI to provide a more seamless and enjoyable experience.
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Epic Home Fort Stations: We've revamped home fort stations, ditching old low-poly assets to make your home fort feel more epic than ever before.
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Tweaked Elite Slaying Rewards: Enjoy more epic loot moments as we've adjusted the amounts of containers spawned from slaying elites, especially for those grinding through the entire rupture.
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Akkorus Level 100 Map Rewards Doubled: Conquer the Akkorus level 100 fellowship map for double the rewards!
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Reduced Energy Costs for Q and R Abilities: Enjoy more fluid combat with reduced energy costs for Q and R abilities.
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Crafting Flexibility: All fellowship modifiers and hardcore SSF can now be crafted on relics, giving players more options to customize their gameplay experience.
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New Time Essence System: Elites now grant much more time essence, enhancing the strategic aspect of gameplay.
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New formula for Time Essence Gates, now it cost more to open from rupture 6 and forward
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Reworked Container System: We've introduced a percentage chance to get containers even if you kill 2 elites in a row, adding more variety to loot drops.
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UI Enhancements: Discover new UI additions and changes, including a cute inventory, "OPEN" indicator on time essence, and improved ability glyphs.
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Balancing Adjustments: Rupture 50+ now costs much more to open, ensuring a more challenging progression.
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New Container Types: Explore new container types for even more varied loot drops.
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Bug Fixes and Crafting Changes: We've addressed various bugs and made adjustments to crafting skills, allowing players to craft orange gear earlier in the game.
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Spawn Behavior and Dungeon Adjustments: Enjoy promised changes to spawn behavior with more slugs/beetles and increased item yield in Fellowship dungeons.
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Charge Roll Adjustment: Charge Roll is now instant but can't be repeated until you land, adding more strategic depth to combat.
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Abilities Balance changes:
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Rain of Flames base proc chance has been buffed from 0.22 to 0.24 and base damage from 1.5 to 1.7
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Carnage of Fire base proc chance has been buffed from 0.25 to 0.27 and base damage from 1.12 to 1.25
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Burning Shield base proc chance has been buffed from 0.21 to 0.25 and base damage from 0.95 to 1.1 and will now tick 9 times instead of 8
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Fire Beam base damage was buffed from 0.88 to 0.95
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Dragon Flames base proc chance has been buffed from 0.21 to 0.25 and base damage from 1.9 to 2.1 and will now tick 7 times instead of 6
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Spark base proc chance has been buffed from 0.24 to 0.28 and base damage from 1.12 to 1.42 and will now jump 11 times instead of 9
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Vortex base proc chance has been buffed from 0.24 to 0.28 and base damage from 1.8 to 2.1 and will now tick 7 times instead of 5, tornados will tick 3 times instead of 2
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Static Charge base proc chance has been buffed from 0.25 to 0.27 and base damage from 2 to 2.2
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Star Blades base proc chance has been buffed from 0.24 to 0.27 and base damage from 2.8 to 3
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Toxicity base proc chance has been buffed from 0.17 to 0.19 and base damage from 1.5 to 1.8
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Death Blade base proc chance has been buffed from 0.2375 to 0.26 and base damage from 1.7 to 2.1 it will now tick 4 times instead of 3, the vessel will now strike 22 times instead of 20
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Arcane Orb base proc chance has been buffed from 0.285 to 0.3, and base damage from 2.5 to 2.8, and their radius has been increased from 150 to 175
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Fire Orb base damage has been buffed from 2.1 to 2.5, the radius has been increased from 200 to 220, and it will now tick 12 times instead of 10
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Fire Totems base damage has been buffed from 1.6 to 2.1; 7 totems may now spawn on hit instead of 6
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Arcane Totems base damage has been buffed from 2.2 to 2.6 and will now tick 22 times instead of 20
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Lightning Totems base proc chance has been buffed from 0.1425 to 0.18 and base damage from 2.2 to 2.4
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There will be no changes to Chain Lighting, Ferocity of Wolves, Electric Dragons, Spinning Blade, Blood Dragons, or Arcane Apocalypse (some of these require meaningful reworks).