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Dwarven Realms 
season 0.21
Bloodstorm

Season Updates

Please join our discord community to submit issues/bugs, offer balance suggestions, ask questions, or just engage with fella adventurers. https://discord.gg/nXaCVFJDJ6

Key updates (these includes updates for next season and current season)

  1. Introducing True Hardcore Mode: Prepare for the ultimate challenge as we experiment with permanent character death. Choose hardcore mode during character creation, where fallen characters are gone forever.
     

  2. Revamped Ladder System: We've introduced a new ladder system, dividing gameplay into seasonal and hardcore seasonal modes. Plus, a huge shoutout to Glimmer for creating our new leaderboard site using our APIs! https://dwarvenleaderboard.com/
     

  3. Immersive Combat Experience: Get ready for a more visceral experience as mobs now splash blood during combat. We aim to enhance the thrill of slaying mobs and make each encounter more impactful.
     

  4. Enhanced Audio: We've completely overhauled the audio system to ensure that all abilities are accompanied by immersive sound effects, making gameplay more enjoyable.
     

  5. Improved Movement and Camera: Experience smoother gameplay with revamped movement mechanics, camera shakes, and camera follow. These changes are still being fine-tuned but contribute to an overall better game feel.
     

  6. Redesigned UI and Character Creation: Say goodbye to the old and hello to the new! We've redesigned the entire character creation process and UI to provide a more seamless and enjoyable experience.
     

  7. Epic Home Fort Stations: We've revamped home fort stations, ditching old low-poly assets to make your home fort feel more epic than ever before.
     

  8. Tweaked Elite Slaying Rewards: Enjoy more epic loot moments as we've adjusted the amounts of containers spawned from slaying elites, especially for those grinding through the entire rupture.
     

  9. Akkorus Level 100 Map Rewards Doubled: Conquer the Akkorus level 100 fellowship map for double the rewards!
     

  10. Reduced Energy Costs for Q and R Abilities: Enjoy more fluid combat with reduced energy costs for Q and R abilities.
     

  11. Crafting Flexibility: All fellowship modifiers and hardcore SSF can now be crafted on relics, giving players more options to customize their gameplay experience.
     

  12. New Time Essence System: Elites now grant much more time essence, enhancing the strategic aspect of gameplay.
     

  13. New formula for Time Essence Gates, now it cost more to open from rupture 6 and forward
     

  14. Reworked Container System: We've introduced a percentage chance to get containers even if you kill 2 elites in a row, adding more variety to loot drops.
     

  15. UI Enhancements: Discover new UI additions and changes, including a cute inventory, "OPEN" indicator on time essence, and improved ability glyphs.
     

  16. Balancing Adjustments: Rupture 50+ now costs much more to open, ensuring a more challenging progression.
     

  17. New Container Types: Explore new container types for even more varied loot drops.
     

  18. Bug Fixes and Crafting Changes: We've addressed various bugs and made adjustments to crafting skills, allowing players to craft orange gear earlier in the game.
     

  19. Spawn Behavior and Dungeon Adjustments: Enjoy promised changes to spawn behavior with more slugs/beetles and increased item yield in Fellowship dungeons.
     

  20. Charge Roll Adjustment: Charge Roll is now instant but can't be repeated until you land, adding more strategic depth to combat.

Abilities Balance changes:

  • Rain of Flames base proc chance has been buffed from 0.22 to 0.24 and base damage from 1.5 to 1.7

  • Carnage of Fire base proc chance has been buffed from 0.25 to 0.27 and base damage from 1.12 to 1.25

  • Burning Shield base proc chance has been buffed from 0.21 to 0.25 and base damage from 0.95 to 1.1 and will now tick 9 times instead of 8

  • Fire Beam base damage was buffed from 0.88 to 0.95

  • Dragon Flames base proc chance has been buffed from 0.21 to 0.25 and base damage from 1.9 to 2.1 and will now tick 7 times instead of 6

  • Spark base proc chance has been buffed from 0.24 to 0.28 and base damage from 1.12 to 1.42 and will now jump 11 times instead of 9

  • Vortex base proc chance has been buffed from 0.24 to 0.28 and base damage from 1.8 to 2.1 and will now tick 7 times instead of 5, tornados will tick 3 times instead of 2

  • Static Charge base proc chance has been buffed from 0.25 to 0.27 and base damage from 2 to 2.2

  • Star Blades base proc chance has been buffed from 0.24 to 0.27 and base damage from 2.8 to 3

  • Toxicity base proc chance has been buffed from 0.17 to 0.19 and base damage from 1.5 to 1.8

  • Death Blade base proc chance has been buffed from 0.2375 to 0.26 and base damage from 1.7 to 2.1 it will now tick 4 times instead of 3, the vessel will now strike 22 times instead of 20

  • Arcane Orb base proc chance has been buffed from 0.285 to 0.3, and base damage from 2.5 to 2.8, and their radius has been increased from 150 to 175

  • Fire Orb base damage has been buffed from 2.1 to 2.5, the radius has been increased from 200 to 220, and it will now tick 12 times instead of 10

  • Fire Totems base damage has been buffed from 1.6 to 2.1; 7 totems may now spawn on hit instead of 6

  • Arcane Totems base damage has been buffed from 2.2 to 2.6 and will now tick 22 times instead of 20

  • Lightning Totems base proc chance has been buffed from 0.1425 to 0.18 and base damage from 2.2 to 2.4

  • There will be no changes to Chain Lighting, Ferocity of Wolves, Electric Dragons, Spinning Blade, Blood Dragons, or Arcane Apocalypse (some of these require meaningful reworks).

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